Fun is Learning: a Case Study of Gaming as Education in Virtual Worlds

SMC Author

Dana Herrera - Anthropology Andras Margitay-Becht - Graduate Business management

SMC Affiliated Work

1

Author Role

co-authors

Status

Faculty

School

Multi

Department

Multi

Document Type

Book Chapter

Publication Date

2008

Publication / Conference / Sponsorship

Understanding Learning-Centered Higher Education

Editor

Nygaard, ClausHotlham, Clive

Publisher/Venue

Copenhagen, Denmark: Copenhagen Business School Press.

Description/Abstract

This book â?? a product of an international symposium held in Greece in June 2008 and arranged by the international academic association Learning in Higher Education â?? addresses the importance of moving from a content-based view to a learning-centered view of higher education. Researchers and practitioners from five continents discuss three central themes that concern learning-centered higher education â?? the concept of learning; curriculum; and learning, teaching, and assessment processes. The chapters integrate theoretical conceptualizations and empirical examples. The book thereby offers both new approaches to the understanding of learning-centered higher education, as well as normative implications and examples of best practices from people involved in everyday practices of quality enhancement within higher education.

ISBN

9788763002196

First Page

95

Last Page

105

Disciplines

Arts and Humanities

Original Citation

Herrera, Dana and Margitay-Becht, Andras. 2008. Fun is Learning: a Case Study of Gaming as Education in Virtual Worlds. In Understanding Learning-Centered Higher Education. Nygaard, ClausHotlham, Clive, eds., Pp.95-109. Copenhagen, Denmark: Copenhagen Business School Press.

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