Fun is Learning: a Case Study of Gaming as Education in Virtual Worlds
SMC Affiliated Work
1
Status
Faculty
School
Multi
Department
Multi
Document Type
Book Chapter
Publication Date
2008
Publication / Conference / Sponsorship
Understanding Learning-Centered Higher Education
Editor
Nygaard, ClausHotlham, Clive
Publisher/Venue
Copenhagen, Denmark: Copenhagen Business School Press.
Description/Abstract
This book â?? a product of an international symposium held in Greece in June 2008 and arranged by the international academic association Learning in Higher Education â?? addresses the importance of moving from a content-based view to a learning-centered view of higher education. Researchers and practitioners from five continents discuss three central themes that concern learning-centered higher education â?? the concept of learning; curriculum; and learning, teaching, and assessment processes. The chapters integrate theoretical conceptualizations and empirical examples. The book thereby offers both new approaches to the understanding of learning-centered higher education, as well as normative implications and examples of best practices from people involved in everyday practices of quality enhancement within higher education.
ISBN
9788763002196
First Page
95
Last Page
105
Disciplines
Arts and Humanities
Original Citation
Herrera, Dana and Margitay-Becht, Andras. 2008. Fun is Learning: a Case Study of Gaming as Education in Virtual Worlds. In Understanding Learning-Centered Higher Education. Nygaard, ClausHotlham, Clive, eds., Pp.95-109. Copenhagen, Denmark: Copenhagen Business School Press.
Repository Citation
Herrera, Dana and Margitay-Becht, Andras. Fun is Learning: a Case Study of Gaming as Education in Virtual Worlds (2008). Understanding Learning-Centered Higher Education. Nygaard, ClausHotlham, Clive. Copenhagen, Denmark: Copenhagen Business School Press.. 95-105. [book_chapter]. https://digitalcommons.stmarys-ca.edu/school-liberal-arts-faculty-works/798